1 link tagged with all of: programming + game-development + unreal-engine
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Atom Team, the indie studio behind ATOM RPG, showcases the complexity of NPC dialogue trees in their upcoming game Swordhaven, highlighting the challenges developers face in organizing node graphs. They emphasize the importance of optimizing code structure early on and recommend tools like Actor I/O and Flat Nodes for better project organization in Unreal Engine 5. The article also promotes additional resources for game development available on the 80 Level platform.