7 links tagged with all of: programming + game-development
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This article explains the role of shaders in 3D graphics, detailing how they manipulate visual output in rendering processes. It covers various types of shaders, their functions, and practical applications in game development and visual effects. The piece is technical but accessible for those looking to deepen their knowledge of graphics programming.
Easel is a user-friendly 2D game programming language that simplifies game development for both beginners and experienced coders, allowing for easy creation of multiplayer games without needing extensive networking knowledge. It features an online editor, a generous free tier, and provides instant publishing, making it accessible for anyone interested in creating games. Designed to be enjoyable and intuitive, Easel democratizes game development by merging declarative and imperative programming styles while ensuring a safe, ad-free environment for users.
The article discusses the use of Deno as a game engine, highlighting its features and advantages for game development. It explores how Deno simplifies the development process with modern JavaScript and TypeScript capabilities, making it an attractive choice for developers. Additionally, the author shares personal experiences and insights from using Deno in their game projects.
After years as a software engineer, the author created two card games, Truco and Escoba, using Go. The first game took three months to develop without LLMs, while the second game was completed in just three days with LLM assistance, showcasing the drastic improvement in development efficiency. The article also offers a guide on how to create similar games using Go and WebAssembly.
Atom Team, the indie studio behind ATOM RPG, showcases the complexity of NPC dialogue trees in their upcoming game Swordhaven, highlighting the challenges developers face in organizing node graphs. They emphasize the importance of optimizing code structure early on and recommend tools like Actor I/O and Flat Nodes for better project organization in Unreal Engine 5. The article also promotes additional resources for game development available on the 80 Level platform.
The article discusses the intricacies of programming vehicle dynamics in video games, highlighting the importance of realistic physics and mechanics for enhancing gameplay. It explores various techniques and tools developers use to simulate vehicle behavior, providing insights into the challenges faced during the development process.
The author discusses the transition of their game, Architect of Ruin, from the Bevy game engine and Rust programming language to Unity and C#, driven by practical challenges such as onboarding difficulties, abstraction issues, and frequent updates in Bevy. After evaluating various options, they found Unity to offer a more efficient workflow and better collaboration opportunities, leading to a successful experimentation phase that encouraged the full migration.