1 link tagged with all of: animation + glossary + performance + motion-design
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The article organizes animation patterns into categories—appearance, coordination, transforms, transitions, scrolling, interaction, easing, physics, loops, details, performance, and guiding principles—and defines each one. It’s a quick reference for naming and specifying UI animations when prompting AI or writing design documentation.
- Naming animation patterns precisely lets you communicate exact intent to an AI instead of vague descriptions
- The article functions as a reference glossary spanning appearance, motion, scroll, interaction, easing, physics, loops, and micro-detail effects
- Performance is a hard constraint: animations need 60fps baseline (120fps on fast screens) and must avoid jank from dropped frames