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Lore is a centralized version control system that represents repository state with Merkle trees and an immutable revision chain. It’s optimized for binary-first storage, deduplication, and on-demand data hydration at scale. You can explore its repositories on the Epic Games GitHub.
- Lore uses a centralized server model with Merkle trees and content-addressed, immutable revision chains instead of distributed history.
- It's built for binary-heavy projects (game assets, media), storing blobs and trees separately and hydrating data on demand rather than requiring full clones.
- Deduplication at the storage layer means identical file chunks are written only once, cutting disk usage and speeding backups.
- Epic Games hosts public sample repos on GitHub demonstrating asset pipelines, builds, and backup workflows.