1 link tagged with all of: structured-output + llm-inference + game-ai + system-one-models
Click any tag below to further narrow down your results
Links
The author demonstrates two practical techniques for programming with System One models (fast classifiers that pick from multiple choices): tiered goal-setting for sequential decision-making, and tournament sampling for choosing among many options. He shows these approaches working in Doom gameplay and Wikipedia navigation tasks.
- Tiered goals work better than single-pass decisions: periodic prompts asking the model to choose short-term goals (e.g., "kill enemies" vs "collect armor") make it perform more intelligently than just reacting to immediate game state every 200ms.
- Tournament sampling beats confidence scoring when picking from many options: feeding 100 links at a time, then narrowing down, found the optimal path in seconds, while trying to score all 1,000+ links failed badly.
- System One models offer a practical alternative to tool calls for real-time systems where you need predictable latency and don't need full language generation flexibility.