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tagged with rust
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The article discusses the security vulnerabilities in the Rust programming language associated with a situation dubbed "TARmageddon." It provides insights for developers on how these issues compromise Rust's security measures and what can be done to mitigate these risks.
Fyrox is a versatile game engine developed using the Rust programming language, offering a wide range of features for game developers. It aims to provide a robust platform for creating high-quality games while leveraging Rust's performance and safety benefits. The engine is designed to be user-friendly and adaptable to various game development needs.
The article provides a comprehensive guide on organizing tests in Rust, highlighting the importance of testing to identify and fix bugs before deployment. It covers various testing methodologies, including unit tests, integration tests, and documentation tests, while emphasizing best practices for effective test organization and execution.
The article provides an overview of significant changes and new features introduced in Rust from version 1.78 to 1.90, highlighting the release of the 2024 edition and the establishment of an official language specification. It summarizes various enhancements in language capabilities, standard library updates, and tooling improvements, emphasizing the evolution of Rust over the past year and a half.
The article discusses a Rust container image that is efficiently built using just 13 lines of Dockerfile code, supporting multi-architecture, musl, and cross-compilation features while optimizing caching. It highlights the minimal image size and provides a link to the GitHub repository for further exploration.
Baker is a command-line tool designed to facilitate the quick scaffolding of new projects, featuring language-independent hooks for automating routine tasks. Written in Rust, it is available as a standalone binary with installation options for various platforms. The tool supports templating and customization, making it adaptable for different project needs.
The article discusses the complexities of Rust's borrowing system, particularly focusing on the issues arising from contagious borrows and mutable borrow exclusiveness. It outlines strategies to avoid conflicts with the borrow checker, such as using split borrows, reference counting, and data-oriented design to manage ownership and borrowing effectively.
The article reflects on the author's journey with the Rust programming language and draws parallels to the emerging version control system, jj. The author discusses the factors that contribute to the success of programming languages and software projects, emphasizing market fit, team support, and user base development.
The article discusses SierraDB, a distributed event store built in Rust, designed to address the specific needs of event sourcing in software development. It highlights the limitations of general-purpose databases for event sourcing and explains how SierraDB offers predictable performance, efficient stream reading, and built-in subscriptions, making it a powerful solution for managing event logs. The architecture details its partitioning model, which supports horizontal scaling and guarantees sequential event versioning.
A bug in the Rust-based uutils version of the date command in Ubuntu 25.10 has caused automatic updates to fail on some systems, including cloud deployments and desktop installations. The issue affects systems with the rust-coreutils package version 0.2.2-0ubuntu2 or earlier, and a fix is available in the updated version. Manual updates using the apt command are unaffected by this bug.
The article introduces oxdraw, a diagramming tool developed in Rust that combines the declarative syntax of Mermaid with a web interface for draggable editing. This tool allows users to create and modify high-quality diagrams while ensuring that structural changes are saved in a versionable format. It aims to unify the benefits of code-generated diagrams with the customization features of traditional diagram software.
This article introduces a project focused on writing a 64-bit RISC-V emulator in Rust, enabling users to run the xv6 operating system upon completion. It covers essential computer architecture concepts and includes source code for practical implementation. The author encourages interaction through Twitter or GitHub for questions and requests.
The article introduces an unofficial API client for the NotebookLM Enterprise, built using Rust, which provides both a command-line interface (CLI) and a Python SDK. It addresses various challenges in using the NotebookLM API, such as authentication complexities, manual request construction, and error handling, aiming to make the API more accessible and user-friendly for developers. The project includes installation instructions and quick start examples for both the CLI and Python SDK.
The article introduces Brahma-Firelight, a Rust-powered, memory-safe web framework for Node.js that utilizes Tokio and Hyper for high performance. It features an Express-like API for easy integration and showcases impressive performance benchmarks, capable of sustaining over 130,000 requests per second with low latency. The article also provides a quick start guide for setting up and using the framework.
The article discusses the GPUI Component, a set of Rust GUI components designed for building cross-platform desktop applications. It highlights features such as customizable themes, a variety of UI components, and high performance with support for large data sets. The repository also includes example usage and comparisons with other GUI frameworks.
The article introduces bbcli, a terminal-based reader for BBC News built with Rust, featuring a user-friendly interface and vim-like navigation. It provides installation instructions, usage details, and a comprehensive list of available news feeds, enabling users to browse news efficiently from the command line. The tool supports various modern terminals and offers features like article previews and customizable settings.
The article introduces Cuq, a framework that translates Rust's Mid-level Intermediate Representation (MIR) into Coq, aiming to establish formal semantics for Rust GPU kernels compiled to NVIDIA's PTX. It addresses the lack of verified mapping from Rust's compiler IR to PTX while focusing on memory model soundness and offers a prototype for automating this translation and verification process. Future developments may include integrating Rust's ownership and lifetime reasoning into the framework.
The article presents the rs-merkle-tree, a Merkle tree implementation in Rust that supports configurable storage backends and hash functions. It emphasizes features like fixed depth, optimized proof retrieval, and an easy-to-use interface for adding leaves and generating proofs. The repository provides examples for using different hash functions and storage options, along with benchmark results for performance analysis.
The Asahi Linux developers are making progress on supporting Apple's M3 chips and transitioning their m1n1 bootloader to the Rust programming language for better maintainability and safety. Although low-level support for M3 exists, significant development is still needed before full functionality is achieved. Additionally, improvements in gaming compatibility on Apple Silicon devices are also underway.
The GitHub repository "hist-rs" by noamteyssier presents an efficient command-line tool for counting unique lines in files, boasting a performance improvement of up to 25 times compared to the traditional `sort | uniq -c` method. The tool supports various functionalities including filtering lines by patterns and adjusting output thresholds. Benchmarks indicate significant performance advantages over other similar tools.
The article discusses the challenges faced by Fly.io in managing their distributed system, specifically during a significant outage caused by a flaw in their state distribution system, Corrosion. It details the innovative approach they took to develop Corrosion as a service discovery system that moves away from traditional centralized databases to a model where individual servers act as the source of truth, utilizing a gossip protocol for efficient state synchronization.