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tagged with all of: programming + go
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Go 1.25, released in August 2025, focuses on enhancements to the toolchain, runtime, and libraries while maintaining compatibility with previous versions. Key updates include new runtime features for GOMAXPROCS, an experimental garbage collector, and improved debugging tools, alongside several changes in the Go command and standard library. The release also introduces new analyzers for the vet command and updates to the compiler and linker for better performance and debugging support.
Armin Ronacher shares his insights on agentic coding, emphasizing his use of Claude Code and the Sonnet model for efficient tool usage. He discusses the importance of optimizing workflows, selecting programming languages like Go for backend projects, and ensuring effective tooling and logging practices to enhance AI agent performance in coding tasks.
John Arundel shares ten essential commandments for writing effective Go code, emphasizing practices such as creating reusable packages, thorough testing, and prioritizing code readability. The guidelines also stress error handling, safe programming habits, and the importance of maintaining a clean environment while coding. By adhering to these principles, developers can enhance their code quality and overall efficiency.
Go programming language is characterized by its 80/20 design, offering 80% utility with only 20% complexity, which leads to criticism from those seeking more features. While many languages continually add complexity and features, Go maintains its simplicity, allowing for broader usability and efficiency in development. The article contrasts Go's approach with other languages, highlighting the trade-offs between utility and complexity in programming design.
The article discusses common mistakes made by developers when using the Go programming language. It highlights pitfalls related to concurrency, error handling, and performance optimization that can lead to inefficient code. Understanding these mistakes can help programmers improve their skills and write more effective Go applications.
After 19 years at Google, the author reflects on their journey with the Go programming language, highlighting its evolution and their contributions to the project. Despite feeling out of sync with the current direction of Go at Google, they express a continued interest in the language's future development and plan to take a break before potentially contributing again.
Go's data race detector has a limitation that can lead to missed data races in code, particularly when mutexes are used. The article illustrates a scenario where a race condition occurs due to an unguarded increment in a concurrent environment, which the race detector fails to detect under certain execution orders. Understanding the detector's boundaries is crucial for ensuring thread safety in Go applications.
The article discusses various routing options available for Go applications, comparing their features, performance, and community support. It aims to guide developers in selecting the most suitable router based on their specific project needs.
The article discusses effective strategies for handling HTTP errors in Go programming, emphasizing the importance of proper error management to enhance application robustness. It outlines various approaches, including the use of custom error types and middleware, to provide meaningful feedback and improve user experience. Additionally, best practices for logging and tracking errors are highlighted to facilitate debugging and maintenance.
The article provides a step-by-step guide on executing Kubernetes commands using the Go programming language. It covers best practices for integrating Kubernetes client libraries and highlights essential tips for effective command execution. The focus is on improving developer productivity and ensuring robust application management within Kubernetes environments.
After years as a software engineer, the author created two card games, Truco and Escoba, using Go. The first game took three months to develop without LLMs, while the second game was completed in just three days with LLM assistance, showcasing the drastic improvement in development efficiency. The article also offers a guide on how to create similar games using Go and WebAssembly.
The author argues that the Go programming language should adopt a more opinionated approach regarding application structure, particularly for larger projects. They suggest implementing official templates for common project types to ease the learning curve and facilitate migration from other languages, drawing parallels with past improvements like the introduction of the go mod dependency manager.
Go programming language releases new major features every six months, with each version supported until two subsequent versions are released. The article provides a detailed timeline of features introduced in each version, alongside links to documentation, proposals, and commits for further exploration.
Deep recursion in Go can lead to stack exhaustion, especially in inherently recursive problems like calculating Fibonacci numbers. The lack of tail call optimization in Go exacerbates this issue, making it critical to implement safe limits on recursion to prevent crashes. The article also discusses real-world implications of deep recursion, particularly in parsing recursive data formats such as XML.
The article covers best practices and strategies for error handling in Go programming, emphasizing the importance of clear error reporting and management. It discusses various techniques, such as using error types, wrapping errors, and leveraging Go's built-in error handling features to create more resilient applications. Effective error handling is positioned as a crucial aspect of building robust and maintainable Go software.
Wig is a Vim-like text editor developed in Go, currently in early development with support for languages such as Go, C, Odin, and Python. It features LSP autocomplete, Tree-sitter support, and various keybindings, aiming to provide a simple yet functional editing experience while still being prone to bugs. The project is intended as an exploratory exercise rather than a polished product, with plans for future improvements.