Shipping textures as PNGs is not optimal for game development due to their limitations in handling features like mipmaps and GPU compression. The article advocates for using more suitable texture formats like KTX2 or DDS and provides insights on how to implement these formats effectively. It also introduces an open-source tool, Zex, for converting PNGs to KTX2.
+ game-dev
textures โ
png โ
ktx2 โ
automation โ