The author discusses the slow build times associated with the Rust compiler when deploying applications in Docker, particularly when using statically linked binaries. By exploring various compilation techniques and tools like cargo-chef, they aim to improve build efficiency while analyzing the performance bottlenecks in the compilation process, specifically focusing on link-time optimization (LTO) and LLVM-related tasks.
The article discusses settings related to engine performance and shader compilation, emphasizing the balance between real-time updates and performance overhead. It also addresses user interactions regarding saving and clearing shader settings in the browser. Additionally, it provides options for sharing current shader configurations.