1 link tagged with all of: performance-optimization + browser-fps + procedural-generation
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This project is a first-person shooter running in the browser on Three.js and WebGL2, with all textures, meshes, animations, and sounds generated procedurally at load time by orchestrated AI agents. It outlines 11 core subsystems, a suite of automated capture and profiling tools, and an optimization pass that removed mid-frame shader compiles, doubled frame rates, and achieved bit-identical rendering across test shots. A blind critic comparison against Call of Duty highlights remaining gaps in materials, lighting, and performance.