After struggling with data entry in his game development project, the author discovered that reconstructing game assets as code rather than using the Unity editor significantly improved his workflow. By leveraging LLMs to assist in generating C# code from structured data, he was able to streamline the process and avoid burnout, ultimately allowing him to focus on problem analysis and solution development.
After years as a software engineer, the author created two card games, Truco and Escoba, using Go. The first game took three months to develop without LLMs, while the second game was completed in just three days with LLM assistance, showcasing the drastic improvement in development efficiency. The article also offers a guide on how to create similar games using Go and WebAssembly.