Blurring techniques are fundamental in video game graphics and modern GUIs, allowing for effects such as Depth of Field and Bloom. The article explores the implementation of real-time blurring using WebGL, retracing the evolution of graphics programming and culminating in the Dual Kawase Blur algorithm. Interactive visualizations are provided to illustrate the concepts and performance considerations involved.
The article explores the use of WebGL for creating smooth gradients in web applications, highlighting its advantages over traditional CSS methods. It discusses techniques for implementing gradients efficiently and provides examples to guide developers in leveraging WebGL's capabilities for enhanced visual effects.