Blurring techniques are fundamental in video game graphics and modern GUIs, allowing for effects such as Depth of Field and Bloom. The article explores the implementation of real-time blurring using WebGL, retracing the evolution of graphics programming and culminating in the Dual Kawase Blur algorithm. Interactive visualizations are provided to illustrate the concepts and performance considerations involved.
blurring ✓
graphics ✓
+ webgl
post-processing ✓
dual-kawase ✓