Blurring techniques are fundamental in video game graphics and modern GUIs, allowing for effects such as Depth of Field and Bloom. The article explores the implementation of real-time blurring using WebGL, retracing the evolution of graphics programming and culminating in the Dual Kawase Blur algorithm. Interactive visualizations are provided to illustrate the concepts and performance considerations involved.
+ blurring
graphics ✓
webgl ✓
post-processing ✓
dual-kawase ✓