The article discusses an algorithm for calculating the bounding rectangle of a circular sector in 2D geometry, which is particularly useful in game development for determining areas of effect for actions like attacks or spells. It details the necessary parameters, the algorithm implementation in GLSL, and how to optimize the calculations without relying on raw angle values.
The article discusses the discovery of a shape called the Noperthedron, which is the first known convex polyhedron that cannot pass through itself, a problem that has puzzled mathematicians for centuries. This shape, proven by Jakob Steininger and Sergey Yurkevich, defies the previously held conjecture that all convex polyhedra have the "Rupert property," which allows one shape to pass through another of the same kind. The solution involved advanced theoretical work and extensive computational calculations.