The article explores a creative use of DuckDB's WebAssembly (WASM) capabilities to render the classic video game Doom using SQL queries. It showcases how SQL, typically used for data manipulation, can be leveraged in unconventional ways to create interactive experiences like gaming. The approach highlights the flexibility and power of modern database technologies in innovative applications.
The article discusses Celeste, a game that utilizes WebAssembly (WASM) to improve performance and accessibility in web-based gaming. It highlights the benefits of WASM in delivering smoother gameplay experiences and the potential for expanding audiences across different platforms. Additionally, it explores technical aspects of integrating WASM into game development workflows.