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Saved October 29, 2025
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The author designed a low-latency video codec named Pyrowave, specifically for game streaming over local networks. By simplifying traditional codec features and focusing on intra-only compression and efficient rate control, the codec achieves remarkably fast encoding and decoding speeds suitable for real-time applications. The approach sacrifices some compression efficiency for speed and error resilience, making it effective for high-bandwidth local streaming.
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