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Summary
John Gruber watched Apple's immersive Vision Pro broadcast of a Yankees-Red Sox game and found it genuinely impressive. Apple positioned a single camera at the dugout rail for each half inning, switching perspectives so you always watched from the batting team's dugout—a choice that worked far better than the NBA's multi-camera approach. The setup included a virtual jumbotron floating in the sky that displayed replays and the standard broadcast without blocking your view of the field. The immersive audio made the 43,000-person crowd feel present in a way regular TV never captures. Gruber got emotional enough that he felt the urge to stand for the national anthem and wanted to remove his headset like a hat.
The experience revealed details invisible on traditional broadcasts: the complexity of infield positioning, how stressed pitchers become with runners on base, the actual grime and dirt covering every surface. You could look anywhere and see the whole game at once rather than following a director's cuts. That said, the Vision Pro's low resolution made tracking balls in the outfield nearly impossible—Gruber initially thought a double was caught because he couldn't see the ball clear the fence. The headset's weight also became tiring over a long game, causing his chin to droop and face to look down.
Gruber's main complaint was the commentators talking too much. He'd prefer an option to toggle commentary off entirely and just hear the ballpark, or better yet, swap in local radio broadcasts with a skeuomorphic radio UI. The whole thing felt like something fundamentally different from television—as different from TV as TV is from radio—rather than just a fancier broadcast. After watching game two on a flat screen the next day, he found regular baseball "boring and small." The technology's limitations will disappear in a few years with better cameras and displays, but this already works well enough to suggest sports broadcasting might never feel the same again.
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