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Tarmo Juhola discusses his journey from architect to concept artist, highlighting how his architectural skills shape his fantasy art. He shares insights into his creative process and tools while showcasing his work influenced by Brutalism and realism.
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Tarmo Juhola transitioned from a decade-long architecture career to a freelance concept artist, leveraging his architectural skills to enhance his art. His expertise in form and structure made him a strong fit for the entertainment industry, where he has worked with notable studios like Riot Games and Ubisoft since 2018. Juhola utilizes a range of tools including Blender and Photoshop, integrating them into a workflow that balances performance and creativity.
His artwork often reflects his architectural background, particularly through the lens of Brutalism. Juhola describes his process, noting that even initial sketches can evolve significantly while retaining their core essence. He acknowledges a tendency to incorporate realism into fantasy landscapes, which sometimes leads to surprising outcomes, such as a naval battle scene made more intense by the addition of a giant sea serpent. His portfolio, available on ArtStation, showcases this blend of architecture and imaginative design.
The article highlights Juhola's journey and creative philosophy, emphasizing how his architectural insights inform his artistic decisions. His work illustrates the potential of combining disciplined design principles with imaginative storytelling in visual art.
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