7 min read
|
Saved February 14, 2026
|
Copied!
Do you care about this?
This article introduces a series on creating a simplified version of Cheat Engine using Rust. It covers the necessary steps to modify single-player games, emphasizing memory scanning and process management. The tutorial assumes some familiarity with programming concepts, particularly in C-family languages.
If you do, here's more
The article introduces a series on creating a simplified version of Cheat Engine, a tool for modifying single-player games. It outlines the series' structure, with eight parts covering topics like value scanning, code injection, and pointers. The author emphasizes that the project is for private and educational use only, warning against violating any software agreements. The development is focused on Windows using Rust, which allows for easy interaction with the Windows API while ensuring memory safety.
In the first tutorial step, the article explains how to attach Cheat Engine to a specific process. It guides users through the process of selecting a game or application to modify, focusing on the importance of enumerating processes without relying on task manager. The author offers code snippets to implement this in Rust, utilizing the `winapi` crate to access Windows API functions like `EnumProcesses`. There's a clear emphasis on understanding API documentation due to potential pitfalls, and the author details how to handle process identifiers and obtain process handles using `OpenProcess`.
The article also stresses the significance of managing resources with a custom struct in Rust that incorporates the `Drop` trait for cleaning up process handles. This approach aligns with Rust's memory management principles, helping prevent resource leaks. The author encourages readers to follow the tutorial even if they aren't Rust experts, provided they have some familiarity with C-family languages. Overall, the article serves as a practical guide, laying the foundation for further exploration into game modification techniques.
Questions about this article
No questions yet.